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Skyrim 2 player mod
Skyrim 2 player mod









skyrim 2 player mod

There was a lot of time spent trying to find out why random event NPCs were not being detected. The goal being to take more stress off of the receiving clients.Ĭhanges have been made to how NPCs are selected for synchronization. The timing for these updates is staggered so that the client is updating as small a list of NPCs as possible in a given frame. With NPCs farther from the player being updated rarely, and closer NPCs updated frequently.

skyrim 2 player mod

Additionally NPCs will now update more, or less often depending on their distance from the player. To that end, basic interpolation has been added in an effort to take some stress off of the server. Let me know of any issues you encounter with the quest sync, as this was all done today after all the NPC and general networking work was finished for this update.Īs of late NPC sync has been eating through the bulk of my time, but this really needs to (at some point) reach a good balance of stability and function. This should be much better than just going to the desired quest stage, as it should allow preceding events to occur semi-properly. Once received, the quests are started, and their objectives completed one by one, until they reach the desired quest stage. In this version the quests are accessed directly, filtered (to determine whether or not they need to be synced), and sent to other players.

skyrim 2 player mod

Quest sync previously relied on some pretty shaky use of console commands, and was a hefty burden to process on the receiving end. More general crash fixes, a fix for clothes not changing, and improvements to console command response. Improvements to NPC synchronization, time sync, and weather.

  • Quest synchronization overhauled and re-enabled.










  • Skyrim 2 player mod